There’s something special about a game where you can choose to reroute power away from the vital life-support system to the weapons and coax one last shot out of your crippled, flaming wreck of a spaceship. It’s the kind of desperate, so-crazy-it-just-might-work move James T. Kirk or Han Solo would attempt to reverse his fortunes and save his crew. And even though it doesn’t always work – or perhaps because it doesn’t always work, and sometimes everyone dies and you have to start again – it’s those moments when it does that make FTL: Advanced Edition one of the most memorable and replayable games I’ve ever played.
FTL is a story generator more than it is a game of skill. After countless hours of the PC and iPad versions, I’ve effectively mastered its amazing ship-to-ship and somewhat weaker hand-to-hand combat systems – it doesn’t take too long, as it generously allow you to pause at any time and consider what to do and where to move your tiny crewmembers. (That makes it an excellent fit for the iPad’s touch controls, too.) But because it involves so many random factors, from whether a missile hits its mark to if your crew can rescue a space station from giant spiders in a miniature text adventure, FTL is often cruel to the point where a few bad jumps can render a playthrough effectively unwinnable. That’s the joy of it: you never get to feel safe.
FTL: Advanced Edition Review
#JamesTKirk, #FTL, #HanSolo
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