The market for online gaming is expected to hit $111 billion next year, and is expected to rise.
In fact, the cloud is lowering the barriers to entry for new games. Publishers can release new titles without waiting for printing and physical distribution. They’ve even begun starting to release games before they’re release-ready. DayZ may be buggy and incomplete, but it’s immensely popular. Powered by cloud resources, games can scale up and down to handle real-time demand, whether it be a thousand users or 10 million.
IBM Smarter PlanetVoice: How The Cloud Is Taking Gaming To A Whole New Level
#BarriersToEntry, #OnlineGaming
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